The King of Fighters 99 Arranged Soundtrack Art of Fighting
Ladies and Gentlemen, delight welcome... the Band of Fighters!
Come up on, what skillful is a franchise like The Male monarch of Fighters without some damn skillful tunes? Considering SNK tin deliver on the soundtrack too every bit on the Crawly Animation, likewise!
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Franchise-Broad Leitmotifs
ESAKA
A line of songs that is not only associated heavily with Kyo Kusanagi and KOF every bit a franchise, but SNK themselves, being named afterwards their headquarters in Osaka, Japan.
- "ESAKA"
, the Japan Squad theme from The King of Fighters '94. The i that would start the whole tradition. So memorable that information technology was re-used for Capcom vs. SNK. The bundled version
has a much more than heroic feeling to it. It received a new arrangement in '98, fittingly called "ESAKA '98"
, used whenever the EX version of Kyo is on a team, which gives it a more trip the light fantastic-like feeling. It too received an arranged version
, which is even more epic in scale. - Funky ESAKA
, the Japan Squad theme from '95, practically sounds like something you'd hear at a sports stadium. The arranged version
lives up to the name more than the original version. - "ESAKA?"
. Out of all the Nihon Team themes, the one from '96 is easily the most well-known. A vibrant tune compounded by stiff drums and beautiful keyboard and guitar work that just screams "stone anthem". It'southward considered past many to exist i of the most iconic songs in all of fighting games, and the SNK Sound Team'southward greatest achievement.- The arranged version
is by far the almost fondly remembered, featuring a solo that can simply exist described as "epic". - The '98 version
, despite a slightly slowed downwards step, is by no means less powerful. - ESAKA? ~Acrid Mix~
. Repurposed as the theme for the Kyo clones, who both use Kyo'southward classic movesets and even phonation clips, it naturally takes on techno influences. The arranged version
, while no less awesome, also adds a sense of "wrongness" to back-trail the fact that you lot're not dealing with the real Kyo Kusanagi, making utilize of radio samples and static. - The 2002 version
, used equally the theme for Kusanagi, nonetheless another clone of Kyo's past self. 2003
brought it back with updated instrumentation, then it got an arranged version
which takes on a jazzier tone to it. - ESAKA!!
from Unlimited Match gives the song a synth-rock feel. This rendition later on made it into Super Smash Bros. Ultimate once Terry Bogard was released. - The XI version
, used every bit the theme for NESTS-manner Kyo, reinterprets the vocal with the kind of instrumentation used on XI, and comes off every bit closer to the Acid Mix as a event, befitting it being used for the '99-2001 era Kyo. - Despite not being fondly remembered, fifty-fifty XII
got a remix.
- The arranged version
- '97 gives u.s.a. the rocking ESAKA Forever
. Unlike past examples, this song is actually used for Kyo himself, rather than his team, and thus is more representative of his cocky still low-key personality. The arranged version
cranks the rocking upwards a notch and has some backing guitars and basslines that emulate the sound of sizzling flames. In '98, it's used for rival matches between Kyo and Iori. - Although non technically part of the ESAKA line, Tears
from KOF '99 thematically incorporates ESAKA? into the backing portions of the song. Every bit the name implies, information technology's a mellow but somber tune that reflects and encapsulates the circumstances behind and the results of Kyo's changes. The arranged version
features some soul-rending riffs to further embody the vocal's name. - Goodbye ESAKA
from 2000 is widely considered past many to be SNK's swan song to the fans before their kickoff demise, and information technology certainly feels that fashion with a melody that starts out as reflective of happier times, before suddenly shifting into a more melancholy, climactic mood. The arranged version
doesn't hold dorsum on the somber mood of the vocal, especially with the song fading out at the end rather than having an actual ending, as though SNK themselves have vanished with the air current. A slightly rearranged version
appears in XV every bit Kyo and Iori's rival theme when they fight each other in a friction match (if Iori is on the Actor 1 side while Kyo is Player 2). Every bit opposed to the swan song feel of the original, this one is much more triumphantn, heralding SNK's grand return to the fighting game genre as the vocal progressively swells up until the one:16 mark, where it just goes all out! - At Suita City, Toyotsu-cho...
Much similar Tears, it is technically not a office of the ESAKA serial, simply it takes heavy inspiration from it and nearly feels similar a tribute to the sometime SNK, showing that while they may take been called Playmore at the time of the vocal's creation, their spirit lived on. - ESAKA Continues
from Thirteen. A theme that perfectly lets you know that Kyo and his teammates are not nigh to let the disharmonize with Ash go unfinished. Information technology returned for Super Smash Bros. Ultimate. - And final simply not least, we take Yappari ESAKA
from XIV. This song marks the triumphant return of SNK, and fittingly gives the feeling of a new beginning. Information technology also afterwards reappeared for Super Smash Bros. Ultimate. Meanwhile, Yappari ESAKA?
is a total rearrangement of Kyo'south virtually iconic theme, ESAKA?, using the instrumentation and tone of Yappari ESAKA, and it syncs upwardly so perfectly you'd recollect information technology was the team's actual theme for the game. It's used when a lucifer between Kyo and Iori in their Classic DLC outfits occurs. The all-time role is that in-game, if the theme playing beforehand was Yappari ESAKA, it will transition seamlessly and dynamically into the remix.
Stormy Saxophone
A line of songs associated heavily with Iori Yagami. As their proper noun implies, they are all jazz songs that always comprise heavy usage of the saxophone.
- Stormy Saxophone
, the ane that started it all. A groovy number that, while mellow, carries an underlying fire within. The arranged version
cranks the jazz Upwards to Xi, adding powerful drums and a breathtaking jazz flute solo. - Stormy Saxophone 2
, by far the almost recognized one in the serial, and it's like shooting fish in a barrel to run across why. It expands on the foundation set past the kickoff, and really cuts loose with the saxophone. - Cool Jam ~Stormy Saxophone 3~
. Every bit its proper name implies, it's a bit more laid back than the previous entries in the serial, equally if to show that there is so much more to Iori's graphic symbol beyond his hatred and rivalry towards Kyo. It received a remastered version in '98
which added new instrumentation. - Much similar Kyo, Iori gets a theme in '99 that while technically not function of the Stormy Saxophone line of songs, still prominently features nods to them in its tune. Sadistic Optics
lets the players know that even though he's non center stage anymore, Iori will always be a role of KOF and his destiny will always be intertwined with Kyo's, as the theme surprisingly goes together very well with Kyo's own theme. The bundled version
cranks up the stone and jazz aspects Up to Xi. And so the KOF XV version
cranked it past that, featuring even harsher guitars, heavier drums, and a bone-chilling bassline. - Stormy Scream ~Stormy Saxophone iv~
, the final entry in the series before SNK went bankrupt, combines the feel of all the previous iterations to transport Iori's legacy off with a blaze of glory. The bundled version
follows conform, itself taking cues from the previous arranged versions of the older themes. - Stormy Saxophone 5
serves equally a Call-Back to Stormy Saxophone ii, as Iori has reunited with Mature and Vice, and shows that while Iori may have lost his flames, he has not lost his edge. - And finally, Saxophone Under the Moon
from Xiv. A triumphant return to class from the original composers of SNK and highlights Iori himself moving forward into a new era. - For Iori-ahem, Miss 10's appearance in SNK Heroines, Stormy Saxophone Under The Moon
. A medley featuring all previous iterations of the serial.
Mainline Series
The Rugal/Orochi Saga (The King of Fighters '94 to '98)
The King of Fighters '94
- "Jungle Bouncer"
, the theme of the Ikari Warriors Team, is almost a annotation-for-note recreation of "Surprise! You're Dead!" by Faith No More. The arranged version
is much more overt about the nod. Information technology also got a rearrangement
in 2002. - "Hey!"
, the theme of the Women Fighters Squad. An upbeat, high energy vocal that captures Yuri, Mai, and King'south personalities perfectly. The arranged version
gives a jazzier, more than party-esque feeling to the theme. An updated arrangement
appears in '98 as a special theme for when someone has picked the '94 version of the Women Fighters Team. - "Dragon & Tiger Fist"
, the theme of the Art of Fighting Team, screams "intense martial arts legacy", a tendency that would proceed for years to come. The arranged version
adds even more intensity to information technology. - "Slum No. 5"
, the theme of the American Sports Team. A purely funky beat that brings plenty of free energy to the table. The arranged version
feels even more jazzy. - "Napolitan Blues"
, an urban-style remix of "Pasta", Andy Bogard'south theme from Fatal Fury 2, which is fitting because the area the Fatal Fury Squad is representing is Italy. The bundled version
makes the urban elements more than subdied and brings the Italian elements to the forefront over again. - "Fear"
, the theme of the Korea Team. Befitting Kim'due south idea of taking in ii criminals equally his disciples, this theme has a whimsical, simply still unsettling feel to it, letting you know that while Chang and Choi may be oddballs, they are still no less dangerous. The arranged version
forgoes the unsettling feeling altogether and instead is more lighthearted. - Duel R&D
, the first theme of Rugal Bernstein. Pure, menacing evil to the very core. The arranged version
is even more subdued, and sounds more than like something you'd hear when infiltrating a base. It receives a rearrangement in '95 called Crying R - Sorrowful D
, and too has an arranged version
which remains unreleased on any of the official soundtracks. - Showdown R&D
, the chief theme of Rugal Bernstein. 1 of the most infamous boss songs in fighting game history, because you lot will be hearing it a LOT as Rugal reveals his truthful ability and proceeds to utterly kick your donkey to Hell and back, so y'all may every bit well learn to enjoy the hurting of beingness hit by Genocide Cutter. The arranged version
has more of a trip the light fantastic toe-mix feeling to it. It is such an iconic theme for Rugal that it is ane of the virtually remixed songs in the entire series. It came back in '98, under the name Thirty
, with an fifty-fifty more menacing feel to information technology with creepy static in the background. The arranged version
outright sounds like a wrestling promo. It returned once more in 2002: Unlimited Match every bit Unlimited R
.
The King of Fighters '95
- Prisoner
, the Korea Squad theme. By this betoken, it seems Kim's rehabilitation is starting to boot in for Chang and Choi, as the theme is more than whimsical than that of its predecessor, even the bundled version
- Desert Requiem
, Easily one of the most memorable themes of the Ikari Warriors Team, given that the SNK Sound Squad has continually had it remixed over the course of the series' history, and information technology even serves equally the theme when Heidern, Ralf, and Clark are on the same squad in Ultimate Match. The bundled version
is pure heavy metallic and pulls no punches with its hard-hitting drums. Desert Requiem ~Operation01UM~
has more of a focus on the "desert" aspect, with Middle Eastern instruments thrown in. Desert Requiem -KOF XIV ver.-
fits more in line with Heidern himself, equally it's his theme when fought as the first member of a team in Fourteen, and has more of a commanding tone to it. - Shuddering Gong
is a particular standout from the rest of the Psycho Soldier Team's themes, as it'south the simply one that does not follow the pop genre motif, instead focusing on their Chinese representation. The arranged version
has a more contemporary feel to information technology, calculation in a funky bassline. It ended up rearranged in '98 as Tremble! Shuddering Gong
, at present taking cues from the '95 arranged version and calculation rock elements. - Club-K ~Flute in the Blueish Heaven~
. Non only is it a solid theme that was brought dorsum in Ultimate Match when using the EX versions of Terry, Andy, and Joe on the same team, merely in-game it's as well a case of the music being perfectly timed for when the fight actually begins. The arranged version
is softer in tone and more plumbing fixtures for the environment of the phase. Non to be outdone, a remix
returns in XV every bit Andy and Mai's destined boxing theme. - Dragon & Tiger Fist ~Shaking a Man's Middle~
begins the tendency of adding funk elements to the Fine art of Fighting Squad themes. The arranged version
adds some Japanese elements to it. - Ground-Creeping Bass
is pure jazz, conforming it existence the music for Male monarch'south bar. It also ends up used equally the theme for fighting the EX version fo Yuri, Mai, and Rex in Ultimate Match. The bundled version
has a more techno feel to it, more suitable for a social club. - HAL, Bass, and Melody
, the theme of Saisyu Kusanagi. An intimidating theme for the begetter of series protagonist Kyo. Information technology is littered with elements from Duel R&D, reflecting Saisyu existence brainwashed by Rugal. The arranged version
has more of a techno influence and more overt references to Duel R&D when the pitch shifts to lucifer information technology. - Guitar, Omega, and Rugal
, the theme of Omega Rugal. A fitting theme for the final boxing confronting Rugal, with pulse-pounding drums and a sense of decisiveness to it. The arranged version
is more than of a trip the light fantastic mix than anything, and contains a familiar sound sample to fans of Jet Fix Radio. - In the console versions of the game, players receive a special advantage for completing the game with the Psycho Soldier Team. Instead of the standard credits beyond a black background, the three of them are seen in the background performing a song called My Love ~Uplifting My Courage~
, with vocals from Athena (Moe Nagasaki). The vocal returns in the console versions of Ultimate Match equally the theme of Athena vs. Kensou.
The King of Fighters '96
- Rumbling on the Urban center
. One of the about memorable themes of the Ikari Warriors Team, and the start of their themes condign more energetic to reflect the add-on of Leona. The bundled version
has more distinctive and melodic guitar solos than its arcade version analogue. The '98 version
updates the original with meliorate instrumentation. - Seoul Road
. Equally if to showcase the Graphic symbol Evolution of Chang and Choi under Kim'southward tutelage, their team themes begin to have on a more heroic vibe starting here, with a song that screams "Evil is unforgivable!". The arranged version
is pure rock, which Kim's themes had begun to exhibit starting with Real Bout Fatal Fury. Xiv
brought information technology back as the theme of Kim vs. Chang & Choi, having taken on a slightly more sorrowful tone showing Kim's disappointment that his 2 disciples have seemingly gone back to a life of crime. - Longhorn Beetle
. Reflecting Yuri'southward addition to the team in place of Takuma, the Fine art of Fighting Team theme now sounds much more lively. The arranged version
is jazzier and has more western influences. - Get'n Up
. With the addition of Kasumi Todoh, the Women Fighters' Team theme now takes cues from Fine art of Fighting 3'southward jazz and house-themed soundtrack. The arranged version
sounds like something befitting an improvident night on the town, which perfectly suits the phase being a restaurant at the peak of a skyscraper. - Dust Human
. A slow, enigmatic shell with an undeniably urban experience to it. A perfect fit for the deadly crime boss and pimp that is Mr. Big. The arranged version
sounds like something you'd hear in a survival horror game, with creepy bells and heavy, distorted breathing noises. - Fairy
. A powerful yet graceful melody that perfectly captures Chizuru Kagura's graphic symbol and gives a sense of finality to the tournament itself. The arranged version
, withal, manages to one-upward the original by giving it the same energy as "ESAKA?" and turning information technology into a powerful rock track that is fondly remembered and praised by many every bit one of the best tracks in KOF. Information technology would get on the be rearranged in '98
. It returns in 2003
as Sacredness ~ Fairy
, used for equally the theme for both Chizuru and Maki Kagura. - Trash Head
, the theme of Goenitz. A grandiose, menacing theme conforming of the mastermind behind the events of the Orochi Saga. And you'll be hearing it a lot as y'all try and contrivance his onslaught of summoned tornadoes. The arranged version
sounds similar a triumphant military march and brilliantly utilizes distortions to reverberate Goenitz's wind element. It returns in Unlimited Lucifer every bit Trash Head ~Jump Has Come up~
with a more symphonic stone flavor, conforming Goenitz's nature as a priest. - Completing the game with the Japan Squad has Self
as the ending theme, and it overtakes the credits theme in the same manner as My Love from '95. This particular version of the song, however, is less pregnant than its bundled version, called Setting Sun & Moon
, which is an Image Song sung by both Kyo (Masahiro Nonaka) and Iori (Kunihiko Yasui) that gives a somber, but meaningful glimpse into their complicated rivalry. A shorter, instrumental version
is used for the console versions of the game.
The King of Fighters '97
The NESTS Saga (The Rex of Fighters '99 to 2002 Unlimited Match)
The King of Fighters '99
The Rex of Fighters 2000
The King of Fighters 2002: Unlimited Match
The Tales of Ash Saga (The King of Fighters 2003 to XIII)
The King of Fighters 11
The Male monarch of Fighters XIII
- The character select theme
does a very good job getting you pumped for the many battles to come.
The Shun'ei Saga (The King of Fighters Xiv-present)
The Male monarch of Fighters Xiv
- The Image Song for 14, Follow Me
, has get memetic in the fandom for its catchy, hype-inducing melody and its presence in well-nigh every trailer for the game. WO-OH-OH-OOOOOOOOAH!!! It returns every bit the theme for the Coliseum Arena in Fifteen'due south arcade mode. - Yous can't go incorrect with some skilful tracks for the teams in this game.
- As usual, the Japan Squad have an energetic and powerful electronic rock theme in the form of "Yappari Esaka".
Information technology samples both the team's Thirteen theme and their classic 96 theme, giving a feeling of paying tribute to the by history of non only Kyo and his team, just the real life Esaka station that serves as both their stage and SNK's sometime home. Above all, this theme lets y'all know that KOF is truly here again. - Saxophone Under The Moon
, the theme for the Yagami Team. Iori's penchant for orgasmic jazz music has blessed him, Mature and Vice well. - If y'all thought "Wild Street" rocked your socks off, wait until yous listen to the new Fatal Fury Team theme, "Deviation from South Boondocks
". A high-octane rocking piece guaranteed to get anyone pumped when fighting in their domicile stage, in which the song fits very well, too. - The theme for the Villains Team, "Wa",
is a gritty industrial piece with distorted guitars and dubstep influences, appropriate for a squad of bedevilled prisoners. Information technology also has moments of creepy ambience which are peculiarly fitting for series newcomer Xanadu, the mysterious cultist who lead Chang and Choi later they escaped from Kim. - For the Southward Town Squad, nosotros have "Soy Sauce For Koyadofu",
a very intense combination of hard rock and traditional Japanese instruments, as expected from Geese Howard and his syndicate. And if that doesn't do it for you, Geese's classic theme
makes a render if he fights against Terry. This remix is very plumbing fixtures, standing out among all the rival battle themes for capturing the experience of a bloodthirsty brawl between these two longtime foes. The two.0 update added this remix
of the Fine art of Fighting 2 version of Geese'southward theme, fittingly for Ryo vs. Geese matches. - The new Psycho Soldier Team theme, "tachi bou ke"
, turned some heads for not only being another fun J-pop tune to go along with Athena's character themeing, simply being the first KoF vocal, and possibly the first major fighting game song, to utilize a Vocaloid as its primarily vocalizer. The vocal version is saved for all Athena vs. Kensou fights, while the instrumental version without the Vocaloid is the stage theme for the Psycho Soldier Squad's stage, "The Bund". Even cooler is how it functions on the Bund phase itself - if a team friction match leads to Athena vs. Kensou mid-match, the vocals will kick in seamlessly with no pause to the music. If Athena vs. Kensou ends and the match overall continues, the vocals volition fade dorsum out. - The mysterious Official Invitation Team bring with them "Venatore Ballare",
a very unusual theme for the KOF series. It's a bombastic orchestra track with vocals sung in Italian, very appropriate for the opera house/masquerade arena theme that is their home stage. - The concluding boss music, Independence From An Amass
, is a major shoutout to AKIRA. The theme itself starts off with an ominous atmosphere, and then the rhythmic percussions of Japanese instruments and chanting starts playing, no holds barred. - Antonov's theme, I'g THE KING OF FIGHTERS
, has a nifty guitar riff and solos, plus some epic orchestral parts. It gets an epic Triumphant Reprise in Xv, aptly called "I Was THE KING OF FIGHTERS"
, which plays if Antonov is in the Galaxy Ring stage. - The credits theme, Called-for On
, sounds like something that would play as the series' swan vocal, only with a lot of developments for Fourteen (a proper shift to 3D for the main series, the start of a new story arc, etc.), it leaves fans hopeful and excited for what the hereafter holds for SNK and the King of Fighters.
- As usual, the Japan Squad have an energetic and powerful electronic rock theme in the form of "Yappari Esaka".
- Version 2.0 of XIV adds some new songs to the game, most of which are remixes. "Emergence"
, Rock Howard's new theme, perfectly captures the spirit of classic SNK music before their first "decease". Very reminiscent of Goodbye Esaka and Fairy, and appropriately uplifting for seeing a massive fan favorite finally join a catechism KOF game. - Version iii.0 of 14 adds in 2 original themes.
The King of Fighters 15
- If y'all thought "Follow Me" was an amazing Image Song for XIV, well... say hello to this game's ain Image Song — "Now or Never"
! Hype incarnate doesn't even brainstorm to draw this song in the slightest since not only is it a lovely trivial homage to 2000'due south nu-metal like, say, Linkin Park or Story of the Twelvemonth, but information technology's also a reminder: SNK are back and they're here to stay for proficient. "Odour of the Game"
, lookout man out - you've got some contest. - The master card theme
for this game has several Musical Nods from by games. The very beginning notes are a nod to '97's Satellaview (which is what you see in that game before every fight), the opening guitar alludes to 2000's staff whorl theme before transitioning to '94's opening theme. And from there, we kick off to vanilla 2002's motifs earlier capping off with Xi's opening intro. What a great way to get you lot pumped to play the game! - The Fellow member Select theme
, a loftier-energy rock/techno anthem that gets you excited to select your team and stage. Welcome to The King of Fighters Xv! - As always, SNK waste no time in giving you some serious bangers for this game'south teams.
- Taking a annotation from 2000's "Inner Shade", we're blessed with the very high-free energy and upbeat "Under the Control of..."
for this game's Hero team - existence Shun'ei, Meitenkun, and appropriately enough, Benimaru. - What amend fashion to introduce this saga'south Deuteragonist/Rival Team than with the urban "Time for revolution It'south our generation"
? Which would also be correct at home with the likes of The World Ends with You and Jet Set Radio. As long as you aren't laughing your ass off over the fact that a guy like Heidern is too associated with this theme, likewise. - Alongside the commencement canonical entry of Team Sacred Treasures note Kyo, Iori, Chizuru who were previously merely an alternating squad in previous games comes "Fictitious or Real
," their showtime official theme, which combines elements of Kyo, Chizuru, and Iori'southward themes. - The Ensemble Night Equus caballus trio of Yashiro, Shermie, and Chris celebrate their return afterward a 25-year hiatus with the very energetic "Resonant Objects"
, which is all the more appropriate for a song similar this since their home stage hither is a concert hall. - Not one to give up on fighting just yet, Antonov decides to team upwards with Ramon and the Male monarch of Dinosaurs to course their ain wrestling team. Their theme? The very crunchy and hard-hitting "Enter the Venue"
, which sounds like something Mick Gordon would wholeheartedly endorse. - For a 2d, everyone idea that this guy was doomed to the void of Catechism Discontinuity, but one lawyer-friendly redesign subsequently and K9999, aka Krohnen, makes his trimphant return after twenty years worth of games with the very melancholic techno/rock tune of "Liberty"
. - Equally per tradition, Team Art of Fighting isn't one without some swanky, melodic jazz to score their fights with. So what amend fashion to do so than with, well, "How Nearly a Trip to PAOPAO CAFÉ?"
- Taking a folio from XI's "Secret Circumstances" (which besides happened to be Vanessa'southward theme back in Fourteen, amusingly enough), Team Secret Amanuensis gets the very sensual and upbeat "Femme Fatale"
. - The other Amazon Brigade of Xv, Team Super Heroine, gets the very bombastic and swanky "Similar a Queen"
, which calls to heed the Thirteen and XIV themes of the Women Fighters, every bit well as some cues from 2000's "Come Upwards Smiling". - A trip to Due south Town Sound Embankment isn't complete without the Surferiffic and somewhat relaxing (ironically) "Ride the Big Moving ridge!"
A truly plumbing fixtures tune whether you're just enjoying the Beach Episode or the sight of Terry annihilating the opponent with a well-placed Stardust Ignition! - Team Thou', as ever, is prepare to rock and roll with "KD-009q"
, a theme that harkens back to the Series' NESTS era, since it takes cues from both the original "KD-0079" and a bit of melancholia from KOF '99'south "Tears", which was Kyo'due south theme in the game. - If you can get past the chuckle-worthy proper name, "Slushy Road"
is an incredibly chilly and classy theme that all merely underscores Ash'due south return to The King of Fighters XV. At present featuring Elisabeth in his team! …And Kukri.
- Taking a annotation from 2000's "Inner Shade", we're blessed with the very high-free energy and upbeat "Under the Control of..."
- The new Fateful Battle themes are also excellent:
- While it was originally used in the SNK 40th Ceremony Drove, XV sees the return of the 2018 mix
of the Psycho Soldier theme (performed past Haruna Ikezawa herself), which plays if Athena is on the Concert Hall stage. - Thought you'd seen the last of Poesy back in 14? Oh, yous sweet summertime child. Re Verse note Think the Kage to Isla's Ryu. says howdy with its cocky-titled motif
that changes instrumentation depending on which character yous're on. This
plays for the Indicate (offset) character, this
is for the Battery (second), and this
is for the Anchor (third). - Otoma=Raga, the Terminal Dominate of the game, just wouldn't be complete without the music to back-trail her. Behold:
To Be Sorted
- Showdown R&D, Rugal Bernstein'south theme.
Very energetic, and a vocal you'll be hearing quite a bit since you'll exist losing to Rugal so often. This
is the bundled version.- And, only like Geese, "Ketchaku R" has been field of study to a few remixes over the years: Xxx
in KOF '98 and Unlimited R
in KOF 2002: Unlimited Friction match. - The vocal was arranged 1 last time
before the original SNK went down. - Now with a NES version.
- His other themes, Guitar, Omega, and Rugal
in '95, The RR
in '98, and Last Dance
in 2002, have their fair share of fans too. Although "Terminal Dance", to be honest, has the smallest circumvolve of fans compared to the other themes. Cheers, Eolith. - And there'south the theme of Rugal's son Adel: Revolutionary Etude~R2.
It starts out as a Chopin piece, and and then goes into full-blown techno. His XI theme, King
is even meliorate. And its arranged version
is even better than that.
- And, only like Geese, "Ketchaku R" has been field of study to a few remixes over the years: Xxx
- The Male monarch of Fighters 2002: Unlimited Match made up for 2001 and 2002's rather poor soundtracks with a new soundtrack, and oh
, what
a
difference
it
makes.
It likewise gives Kula Diamond a long due deserved song (since the wonderful Ice Place
) that is actually kickass
. Water ice Place would go a remix in Xiv and plays when Kula and Angel face each other
. - The Male monarch of Fighters 2000, substantially the old SNK'south swan song, has an appropriately awesome soundtrack. Nowhere is this exemplified more than in Kyo's theme, the appropriately titled Goodbye Esaka
. You can pretty much feel all the emotions of SNK's (brief) demise. - At the other terminate of the spectrum are Iori Yagami's jazz-heavy themes with screaming saxophones, the Arashi no Saxophone (that's "Stormy Saxophone" for those who don't know Japanese) serial: It started in The King of Fighters '95 with Arashi no Saxophone
(which was pop plenty to be rearranged in KOF '98
and again in XI
), so continued with Arashi no Saxophone 2
in '96 (ditto in 2002
and 13 equally EX Iori
), Absurd Jam (Arashi no Saxophone 3)
in '97, Stormy Scream (Arashi no Saxophone four)
in 2000, and Cool Jam two
in 2003, then finally 13 gives us Arashi no Saxophone five.
For the new story arc starting in 14, the Yagami Team gets Saxophone Under the Moon
as their theme vocal. The original Stormy Saxophone eventually got a remix in KOF XIV
, fittingly every bit the rival theme between Kyo and Iori with their classic DLC outfits on. - Whenever Benimaru and/or Shingo terminate up on a team without Kyo, their themes tend to rival (or even surpass) his themes in the aforementioned game. Run into Still Green
in KOF '97, Inner Shade
in 2000, Joyrider
in 2003, and Asia Sangokudomei (Triple Alliance of Asia)
in 2002: Unlimited Friction match. - If any of Kim'southward themes accept the discussion "Seoul" in them, that vocal is usually guaranteed to exist awesome. It began with Seoul ni Ikou! (Let's Go to Seoul!)
in Fatal Fury ii/Fatal Fury Special. Then came Seoul Town
in Existent Tour Fatal Fury/KOF '98 (the '98 version
was bashed to the point that the music team ane-upped the song into Seoul Town ~Ver. Justice
in KOF 2002: Unlimited Match). Next was Seoul Road
in KOF '96. Seoul'ssu
followed in Existent Bout Fatal Fury Special. Finally, Seoul Love
in KOF 2003 rounds out the series. - Fairy, Chizuru'southward theme
from KOF '96 and its bundled version
, too equally Sacredness ~ Fairy
from KOF 2003. Rock and gospel accept never sounded so groovy together. - London March
, Baton's theme from KOF '97 (and a majority of Baton'southward other appearances) also sounds similar it'd go hand-in-hand with Guilty Gear (the arranged version
even more so.) N.D.R.
, his theme from Existent Tour Fatal Fury, is likewise rocking, and the arranged version
from KOF '98 throws synthesisers into the mix. - In Spite Of 1's Historic period
, the theme of the Oyaji/Main Team from KOF '98. And if you thought that was practiced, wait until you hear Ver. Immortal
from 2002: Unlimited Match. - Psycho Soldier Thousand.O.F Remix
from KOF '94 is a catchy and memorable J-Pop/J-Rock vocal. The OST rendition from KoF '96 pumps upward the bass!
- In a series filled to the brim with rock, jazz, and popular, Slam No. five
(or is information technology Slum No. 5?) from KOF '94 stands out every bit a cool hip-hop track. Also, make sure to catch the '98 version
. - M' seems to accept his own string of pure, unadulterated crawly. Aside from the aforementioned "KD-0079", there'southward KD-0084
in 2000, KD
in 2003, and KDD-0075
in Xi. - New Gild
, Rinrin
, and Clandestine Circumstances
, all from 11. The showtime is a essentially a fusion of "Esaka" and "Arashi no Saxophone"; the second is jazzy; the concluding one sounds like the score for the next James Bond. A remix of New Order
plays as Kyo and Iori's Fated Battle Theme while Vanessa would get a remix
of Secret Circumstances in 14. - The Ikari Squad has some rocking tunes as well. Come across Jungle Bouncer
from '94, Desert Requiem
from '95 (Remixed for 2002 UM
), Rumbling on the City
from '96, West.W.Iii
from '99, The Trooper
from 2000, and Within Skinny
from 2003, and Smell of Gunpowder
from Eleven. W.W.III eventually got a remix for KOF Fourteen
, as did Desert Requiem
. - The very original IKARI theme
from the classic Ikari Warriors got a remix afterward decades since its debut. Surprisingly, it never got an official remix till Fourteen rolled in, raising a greater feeling of nostalgia now that it has been brought back. Sadly, it only plays when Ralf and Clark face off against each other. - While it might not accept the staying power or nostalgic value of "Esaka" or "Tears", Blaze
, Kyo's other solo theme from KOF 2003, has its own merits. - Love him or hate him, Ash Reddish's themes are deliciously sinister, a testament to just how far he'south strayed from the typical protagonistic mold. Excellent Evil
in KOF 2003 kicked it off and Joker
in 11 somewhen becomes something akin to Guilty Gear-lite (thanks in role to a killer guitar). Joker somewhen got remixed in XIV, but repurposed and suitably re-arranged as Oswald's theme
. - The Fine art of Fighting Team have written enough of crawly music. Most songs have an Oriental flair to them, which serves to only amp upwardly the awesome and go on you lot pumped for the fight. Try Ryuuko to Ken (Dragon, Tiger, and Fist)
in KOF '95, Ryu-Ko
in '99, Beauty and the Brute
from 2000, Kyoku-gen
in 2003, After a Long Absence
in XI, and Art of Fight ~ Ryuko to Tsubame (Fine art of Fight ~ Dragon, Tiger, and Swallow)
in 2002: Unlimited Match. Kamikirimushi (Praying Mantis)
from '96 wasn't one-half bad either. In Fourteen, Tiger & Dragon
serves as their theme song. - Zhe Prime number
, the riveting and yet melancholic theme of Nameless. Fitting doesn't even draw it. - The Women Fighters Team were not without great music either, which ordinarily either fell into the category of catchy (think social club-type beats) or soothing. Run into Ne!
from KOF '94, Tsuchi o Hau Bass (Basis Creeping Bass)
from '95, Sha-La-La
from '99, Come up Smiling
from 2000, and Destiny
from 2002: Unlimted Match. - Antinomy ~Mutually Sectional Dichotomy~
, the theme of the Kyo Clone Team from KOF 2002: Unlimited Match, starts out a contender for the darkest BGM y'all'll ever hear in a fighting game (which is plumbing fixtures because that evil, magical doppelganger Kusanagi is depicted as looking downright Ax-Crazy with a Slasher Smile that would put Yamazaki to shame). And so, around the mail-1:00 mark, the vocal picks upwards and starts to experience... oddly heroic. Of course, y'all're right to back to foursquare i after that brief moment of uplifting. - A cruel subversion with The King of Fighters 2001, which is almost unaminously hailed as the series' low point in musical score (justified; this was when SNK was paired with Eolith due to bankruptcy). Even with the farthermost repetition found in the songs, fans yet have their favorites similar Kare Koso Saikyo (He is The Mightest)
(Igniz's theme), The Invincible Flame
(Japan Team theme), and The Undying Sun/The Immortal Mirror of the Sun
(Rival Squad note Agent Team plus Iori theme). - The Male monarch of Fighters XII likewise had a very well-washed soundtrack. Dissimilar previous games, the music used is based on the stage rather than the team or character. At that place are two versions each also with one only slightly differing from the other. Still, the real centre (or ear) opener is the AST versions of the soundtrack. Here
is a preview, and the whole AST can be heard hither.
- KOF: Maximum Impact was non without some banging tracks as well. Banquet your ears on The Usual C'mon
, Can You Listen Until the Guitar Solo
, At Toyotsu-Chou Suita City
, The Trumpeter Nether The Bridge
, Dangerous Parking Lot
(watch out for the Cluster N-Bomb starting at 1:21), Gaining Strength Under the Waterfall
, Flying Tremolo Arm
, Don't Break the Stained Glass
and Requiem for l,000 People
.- From 2, we have a new version of The Usual C'monday
, There'due south a Semi-Sale in That Wood
, The Japanese Parisian
, Gloom of the Cowman
, Mozokusu in the Mosque
, and Giving a Manicure to the Fingernails of Darkness
. - Regulation A gives us Please Select
. Perhaps the catchiest menu select theme ever. - DENGANAMANGANA
, a remix of Mizoguchi'southward theme from Fighter's History. - ENRIEDO ~The Detached Impure World~
is the perfect theme for the last boss stage. It's as well originally from Sengoku three and served as the last stage theme for that game. - SOUTEN KUMOGAI ~Blue Sky~
, the theme for the alternating Kyokugen Dojo phase. Also taken from Sengoku three, where information technology served as the Italian republic stage theme. - Regal Old Woman
, the credits music.
- From 2, we have a new version of The Usual C'monday
- Similarly, the menu theme for KoF-i, as heard here
. It's also the Master Menu theme to Xiii. - While 2002's soundtrack was somewhat lacking due to SNK's fiscal crisis at the time, Napolitan Trance
, the theme of K9999 and the NESTS Team, was quite skilful, despite the repetitiveness. For some people, it may also be the intro
and thespian select
themes, fifty-fifty if one's based on the other. - XIV, being the series' big transition to 3D rendering, made sure to try and pack some great tunes in.
- Ending and credits themes don't get besides much attending, but they are often neat. Here'southward Mirthless
, the staff roll theme from '97, a mannerly, irksome dejection-like theme. Serious
, one of the catastrophe BGM from 2003, has an epic and melancholic feel that makes great use of the typical KOF rock style.
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Source: https://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/TheKingOfFighters
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